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	<title>Coatsink Software</title>
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		<title>New staff, new games!</title>
		<link>http://www.coatsink.com/archives/1016</link>
		<comments>http://www.coatsink.com/archives/1016#comments</comments>
		<pubDate>Mon, 20 Feb 2012 21:12:13 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=1016</guid>
		<description><![CDATA[Greetings! 2012 has been a busy one so far, and that&#8217;s great news for a small company like us. This month, we welcome 3 new slaves&#8230; err, I mean, &#8216;interns&#8217; to the fold. They are the magnificently intelligent programming trio of Alex Cukier, Kévin Bachelier and Will Hansford-White. These reinforcements have come at the right [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings!</p>
<p>2012 has been a busy one so far, and that&#8217;s great news for a small company like us. This month, we welcome 3 new slaves&#8230; err, I mean, &#8216;interns&#8217; to the fold. They are the magnificently intelligent programming trio of Alex Cukier, Kévin Bachelier and Will Hansford-White.</p>

<a href='http://www.coatsink.com/archives/1016/alex-cukier' title='Alex'><img width="150" height="150" src="http://www.coatsink.com/wp-content/uploads/2012/02/alex-cukier-150x150.jpg" class="attachment-thumbnail" alt="Alex" title="Alex" /></a>
<a href='http://www.coatsink.com/archives/1016/will-white' title='Will'><img width="150" height="150" src="http://www.coatsink.com/wp-content/uploads/2012/02/will-white-150x150.jpg" class="attachment-thumbnail" alt="Will" title="Will" /></a>
<a href='http://www.coatsink.com/archives/1016/kevin-bachelier' title='Kévin'><img width="150" height="150" src="http://www.coatsink.com/wp-content/uploads/2012/02/kévin-bachelier-150x150.jpg" class="attachment-thumbnail" alt="Kévin" title="Kévin" /></a>

<p>These reinforcements have come at the right time, as we&#8217;re currently slogging our way through four different game projects. That means some exciting geeky news, screenshots and (hopefully) GAMES will be coming your way soon, courtesy of Coatsink.</p>
<p>Stay tuned.</p>
<p>&nbsp;</p>
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		<title>Lloyd gets his wish!</title>
		<link>http://www.coatsink.com/archives/1007</link>
		<comments>http://www.coatsink.com/archives/1007#comments</comments>
		<pubDate>Wed, 01 Feb 2012 15:01:29 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=1007</guid>
		<description><![CDATA[That&#8217;s right, another new SuperGlad comic! You like? Click here for more. &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.superglad.co.uk/2012/01/sandwich.html"><img class="alignnone" title="SuperGlad comic" src="http://3.bp.blogspot.com/-8-bFAL4h0UI/TyhCEpd4z3I/AAAAAAAAAWY/P10YqQn7DaM/s640/comic4.png" alt="" width="512" height="174" /></a></p>
<p>That&#8217;s right, another new SuperGlad comic! You like? Click <a href="http://www.superglad.co.uk/">here</a> for more.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Just for fun, our top 5 games of 2011</title>
		<link>http://www.coatsink.com/archives/992</link>
		<comments>http://www.coatsink.com/archives/992#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:02:46 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=992</guid>
		<description><![CDATA[&#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coatsink.com/wp-content/uploads/2012/01/GOTY-poster.png"><img class="alignnone size-full wp-image-1003" title="GOTY poster" src="http://www.coatsink.com/wp-content/uploads/2012/01/GOTY-poster.png" alt="" width="480" height="957" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Lloyd asks a perfectly valid question&#8230;</title>
		<link>http://www.coatsink.com/archives/979</link>
		<comments>http://www.coatsink.com/archives/979#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:01:23 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=979</guid>
		<description><![CDATA[Click for the new SuperGlad comic! &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.superglad.co.uk/2012/01/valid-question.html"><img class="alignnone size-medium wp-image-980" title="Click for full size" src="http://www.coatsink.com/wp-content/uploads/2012/01/comic3v2-300x75.png" alt="" width="300" height="75" /></a></p>
<p><a href="http://www.superglad.co.uk/2012/01/valid-question.html">Click</a> for the new SuperGlad comic!</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>New Year SuperGlad news!</title>
		<link>http://www.coatsink.com/archives/969</link>
		<comments>http://www.coatsink.com/archives/969#comments</comments>
		<pubDate>Wed, 11 Jan 2012 21:51:12 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=969</guid>
		<description><![CDATA[Hey guys. Hope you had a great holiday! Our first blog post of 2012 is up on the SuperGlad site, and features some lovely artwork and screenshots. Take a look, won&#8217;t you? Oh, and check back here soon. We&#8217;re going to post our top 10 games of 2011! &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.superglad.co.uk/2012/01/news-in-new-year.html"><img class="alignnone size-medium wp-image-970" title="Hub_complete_LQ_characters" src="http://www.coatsink.com/wp-content/uploads/2012/01/Hub_complete_LQ_characters-300x112.jpg" alt="" width="300" height="112" /></a></p>
<p>Hey guys. Hope you had a great holiday! Our first <a href="http://www.superglad.co.uk/2012/01/news-in-new-year.html">blog post</a> of 2012 is up on the <a href="http://www.superglad.co.uk/">SuperGlad</a> site, and features some lovely artwork and screenshots. Take a look, won&#8217;t you?</p>
<p>Oh, and check back here soon. We&#8217;re going to post our top 10 games of 2011!</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>It goes without saying, but we&#8217;ll say it anyway!</title>
		<link>http://www.coatsink.com/archives/965</link>
		<comments>http://www.coatsink.com/archives/965#comments</comments>
		<pubDate>Wed, 21 Dec 2011 20:34:40 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=965</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coatsink.com/wp-content/uploads/2011/12/tree.png"><img class="alignnone size-full wp-image-966" title="tree" src="http://www.coatsink.com/wp-content/uploads/2011/12/tree.png" alt="" width="500" height="863" /></a></p>
]]></content:encoded>
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		<item>
		<title>The original Pinch? Gone?! BUT WHY?!</title>
		<link>http://www.coatsink.com/archives/960</link>
		<comments>http://www.coatsink.com/archives/960#comments</comments>
		<pubDate>Wed, 14 Dec 2011 17:40:38 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=960</guid>
		<description><![CDATA[Hey, you may have noticed that the original Pinch has disappeared from Apple&#8217;s App Store/iTunes. But don&#8217;t fret, it&#8217;ll be back. And it&#8217;ll be better than ever. In the meantime, you could always check out Pinch 2 if you have an iPad. Yeah, you know you want to.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.coatsink.com/games/pinch"><img class="alignnone size-full wp-image-235" title="The original Pinch" src="http://www.coatsink.com/wp-content/uploads/2011/03/Pinch256logo.png" alt="" width="256" height="256" /></a></p>
<p style="text-align: left;">Hey, you may have noticed that the original <a href="http://www.coatsink.com/games/pinch">Pinch</a> has disappeared from Apple&#8217;s App Store/iTunes. But don&#8217;t fret, it&#8217;ll be back. And it&#8217;ll be better than ever.</p>
<p style="text-align: left;">In the meantime, you could always check out <a href="http://www.coatsink.com/games/pinch2">Pinch 2</a> if you have an iPad. Yeah, you know you want to.</p>
<p style="text-align: left;">
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		<title>[No] Work and [Lots of] Play (Skyrim Edition) &#8211; 21st November 2011</title>
		<link>http://www.coatsink.com/archives/931</link>
		<comments>http://www.coatsink.com/archives/931#comments</comments>
		<pubDate>Sat, 26 Nov 2011 11:09:44 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=931</guid>
		<description><![CDATA[Yes, the Skyrim Edition. That means I&#8217;m going to disregard work-related commentary, and spend this entire blogpost talking about an amazing goddamn game. We have (of course) been doing plenty of work since the last post, and things are progressing nicely. But, as is common in videogame development, grinding through code and systems development doesn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coatsink.com/wp-content/uploads/2011/06/elder-scrolls-skyrim-desktop-gray.jpg"><img class="alignnone size-thumbnail wp-image-383" title="elder-scrolls-skyrim-desktop-gray" src="http://www.coatsink.com/wp-content/uploads/2011/06/elder-scrolls-skyrim-desktop-gray-150x150.jpg" alt="" width="150" height="150" /></a></p>
<h3>Yes, the<a href="http://www.elderscrolls.com/skyrim"> Skyrim</a> Edition. That means I&#8217;m going to disregard work-related commentary, and spend this entire blogpost talking about an amazing goddamn game.</h3>
<p>We have (of course) been doing plenty of work since the last post, and things are progressing nicely. But, as is common in videogame development, grinding through code and systems development doesn&#8217;t amount to much noticeable change &#8211; at least nothing worth spending a blog post on. So, I&#8217;m going to take the opportunity and share my experiences (thus far) of 2011&#8242;s Game of the Year (yes, I know I said something similar about <a href="http://en.wikipedia.org/wiki/Batman:_Arkham_City">Arkham City</a> &#8211; but this time I&#8217;m sure!).</p>
<h3>Play</h3>
<p>It&#8217;s a special moment in a nerd&#8217;s calendar: that magical time of the year when a new fantasy role-playing game is released. And this year it&#8217;s extra special, as Bethesda&#8217;s <em>Elder Scrolls</em> series returns with <strong>Skyrim</strong>.</p>
<p>For Paul (Coatsink co-founder) and I, this series represents one of the major reasons we love games. As kids we spent many-an-hour in the land of <a href="http://en.wikipedia.org/wiki/Morrowind">Morrowind</a>, often playing all night as we eagerly explored the vast environments. These are happy memories, and memories which have instilled a great deal of defining fanaticism (for epic videogame experiences) in us both.</p>
<p>As such, we spent the entire weekend on this latest masterpiece, and took a few screenshots along the way!</p>
<p><a href="http://cloud.steampowered.com/ugc/630731388115968525/47F7CC7FC620DC9509BD57C1C5E331346FAE71D3/" target="_blank"><img class="alignnone" title="Skyrim 1" src="http://cloud.steampowered.com/ugc/630731388115968525/47F7CC7FC620DC9509BD57C1C5E331346FAE71D3/" alt="" width="498" height="280" /></a></p>
<p>I think Bethesda&#8217;s greatest achievement in Skyrim (and there are many), is the delivery of a world that feels truly alive. From the salmon jumping through river rapids, to the extensive conversations you overhear NPCs having, to the majestic dragons and the way they stalk you from the skies before assaulting, these Nordic lands resonate with life; and that effect, as a whole, draws the player in.</p>
<p><a href="http://cloud.steampowered.com/ugc/630731388116540266/FC0A825C8EFB4903314B1891C8B0DBD6A60E7BFA/"><img class="alignnone" title="Skyrim 2" src="http://cloud.steampowered.com/ugc/630731388116540266/FC0A825C8EFB4903314B1891C8B0DBD6A60E7BFA/" alt="" width="498" height="280" /></a></p>
<p>Previous games in the series have, at times, felt a little too <em>sandboxy</em>. By that I mean that they presented the player with a world in which he/she could do almost anything, without much reason or consequence. This often left players asking &#8220;<em>why</em> am I doing this?&#8221;.</p>
<p>But the quests and unfolding stories of Skyrim drive you from destination to destination, pulling you through nightmarish tombs and pushing you onto blizzard-swept peaks. And every moment you feel engaged, not just in the gameplay, but in the narrative too. As a result, I feel fully invested in the world. I feel driven to explore, experience and conquer.</p>
<p><a href="http://cloud.steampowered.com/ugc/630731388115953617/782358FC72DA06BF3EB1EC28FBB4A9A373FBFFA6/"><img class="alignnone" title="Skyrim 3" src="http://cloud.steampowered.com/ugc/630731388115953617/782358FC72DA06BF3EB1EC28FBB4A9A373FBFFA6/" alt="" width="469" height="264" /></a></p>
<p>It might seem odd that a games developer would blog entirely about another developer&#8217;s product (though obviously we&#8217;re nowhere near the same league as Bethesda), but masterpieces like Skyrim can teach even we a few tricks that could be applied to our own <em>meagre</em> projects.</p>
<p>Bringing a world to life, whatever the scale of that world might be, is crucial. You want a player to feel as immersed in your game as possible, after all. And Skyrim teaches us that it&#8217;s not just the big things, like epic battles and fantastic A.I, which help create that feeling; it&#8217;s the salmon in the river that you walk by, hardly noticing.</p>
<p>Inspired by this great game (as we often are by the work of our gods and peers), we have some great ideas for our own projects. I hope you&#8217;ll stick around and check them out &#8211; if you can pry yourself away from Tamriel, that is!</p>
<p>&nbsp;</p>
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		<title>SuperGlad update: Character Design</title>
		<link>http://www.coatsink.com/archives/922</link>
		<comments>http://www.coatsink.com/archives/922#comments</comments>
		<pubDate>Mon, 14 Nov 2011 19:47:43 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=922</guid>
		<description><![CDATA[Fran is currently working on the latest iterations of Ruby and Lloyd. Click here to check out her progress! &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.superglad.co.uk/2011/11/quick-character-design-update.html"><img class="alignnone size-full wp-image-923" title="ruby_lloyd_newturnarounds" src="http://www.coatsink.com/wp-content/uploads/2011/11/ruby_lloyd_newturnarounds.jpg" alt="" width="461" height="113" /></a></p>
<p>Fran is currently working on the latest iterations of Ruby and Lloyd. <a href="http://www.superglad.co.uk/">Click here</a> to check out her progress!</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>SuperGlad update: Wait, stop, START AGAIN!</title>
		<link>http://www.coatsink.com/archives/915</link>
		<comments>http://www.coatsink.com/archives/915#comments</comments>
		<pubDate>Fri, 04 Nov 2011 15:38:56 +0000</pubDate>
		<dc:creator>The Creature</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.coatsink.com/?p=915</guid>
		<description><![CDATA[Fran has reworked the art of SuperGlad, and it looks better and ever. Click here to read all about it! &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.superglad.co.uk/2011/11/wait-stop-start-again.html"><img class="alignnone size-full wp-image-916" title="Ruby and Lloyd redesign" src="http://www.coatsink.com/wp-content/uploads/2011/11/rubylloyd.gif" alt="" width="500" height="310" /></a></p>
<p>Fran has reworked the art of <a href="http://www.superglad.co.uk/">SuperGlad</a>, and it looks better and ever. <a href="http://www.superglad.co.uk/2011/11/wait-stop-start-again.html">Click here</a> to read all about it!</p>
<p>&nbsp;</p>
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