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		<title>Lloyd gets his wish!</title>
		<description><![CDATA[That&#8217;s right, another new SuperGlad comic! You like? Click here for more. &#160;]]></description>
		<link>http://www.coatsink.com/archives/1007</link>
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		<title>Just for fun, our top 5 games of 2011</title>
		<description><![CDATA[&#160;]]></description>
		<link>http://www.coatsink.com/archives/992</link>
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		<title>Lloyd asks a perfectly valid question&#8230;</title>
		<description><![CDATA[Click for the new SuperGlad comic! &#160;]]></description>
		<link>http://www.coatsink.com/archives/979</link>
			</item>
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		<title>New Year SuperGlad news!</title>
		<description><![CDATA[Hey guys. Hope you had a great holiday! Our first blog post of 2012 is up on the SuperGlad site, and features some lovely artwork and screenshots. Take a look, won&#8217;t you? Oh, and check back here soon. We&#8217;re going to post our top 10 games of 2011! &#160;]]></description>
		<link>http://www.coatsink.com/archives/969</link>
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		<title>It goes without saying, but we&#8217;ll say it anyway!</title>
		<description><![CDATA[]]></description>
		<link>http://www.coatsink.com/archives/965</link>
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		<title>The original Pinch? Gone?! BUT WHY?!</title>
		<description><![CDATA[Hey, you may have noticed that the original Pinch has disappeared from Apple&#8217;s App Store/iTunes. But don&#8217;t fret, it&#8217;ll be back. And it&#8217;ll be better than ever. In the meantime, you could always check out Pinch 2 if you have an iPad. Yeah, you know you want to.]]></description>
		<link>http://www.coatsink.com/archives/960</link>
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		<title>[No] Work and [Lots of] Play (Skyrim Edition) &#8211; 21st November 2011</title>
		<description><![CDATA[Yes, the Skyrim Edition. That means I&#8217;m going to disregard work-related commentary, and spend this entire blogpost talking about an amazing goddamn game. We have (of course) been doing plenty of work since the last post, and things are progressing nicely. But, as is common in videogame development, grinding through code and systems development doesn&#8217;t [...]]]></description>
		<link>http://www.coatsink.com/archives/931</link>
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		<title>SuperGlad update: Character Design</title>
		<description><![CDATA[Fran is currently working on the latest iterations of Ruby and Lloyd. Click here to check out her progress! &#160;]]></description>
		<link>http://www.coatsink.com/archives/922</link>
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		<title>SuperGlad update: Wait, stop, START AGAIN!</title>
		<description><![CDATA[Fran has reworked the art of SuperGlad, and it looks better and ever. Click here to read all about it! &#160;]]></description>
		<link>http://www.coatsink.com/archives/915</link>
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		<title>Work and Play &#8211; 3rd November 2011</title>
		<description><![CDATA[Just how important is innovation in videogames? Some people will tell you there’s nothing more essential, whereas others will tell you there’s no such thing as new ideas, and you might as well just build on existing ones. Neither opinion is without merit (though the latter could be deemed a little cheap in some ways), [...]]]></description>
		<link>http://www.coatsink.com/archives/893</link>
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